I've been a dedicated Magneto player in Marvel Rivals since the game's launch, and I've always appreciated his role as a Vanguard who can shield allies and disrupt enemy formations. However, recent events have left me questioning the reliability of his ultimate ability, Meteor M. Just like many other players, I stumbled upon a Reddit post by Wet_Birthday_Card that showcased a frustrating bug: Magneto's Meteor M passing straight through an enemy without dealing any damage. As a Magneto main, this hit close to home, and I knew I had to share my thoughts on this issue and the broader state of the game's balance.

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The Meteor M Bug: A Closer Look

In the video, Magneto charges up Meteor M, which sucks in nearby projectiles to enhance its potency before launching it at a nearby enemy. It's supposed to be a powerful counter to ultimates like Punisher's or Star-Lord's when timed properly. But in this clip, the projectile clearly passes through the enemy target without any hit registration. I've experienced similar moments myself—times when I thought I had a perfect shot, only to see the meteor phase through my opponent like a ghost. It's incredibly frustrating, especially in high-stakes matches where every bit of damage counts.

Many fans in the comments reached the same conclusion: the ability is bugged and unreliable when aiming directly at a foe. Some players claim that they often aim at the ground near a target instead of at the enemy themselves, citing that this has helped them hit more consistently. I've tried this workaround, and while it does seem to improve my hit rate, it's far from a perfect solution. It feels like a band-aid on a broken bone. 🤕

Community Reactions and Workarounds

The community's response has been a mix of frustration and relief. Some players expressed relief because they believed they were consistently missing with the attack due to poor aim—now they know it's not entirely their fault. Others are calling for NetEase Games to issue a hotfix immediately. I've seen threads where players share their own clips of the bug, and it's clear that this isn't an isolated incident. It's a systemic problem that needs attention.

Here's a quick table summarizing the known bugged abilities in Marvel Rivals as of early 2026:

Hero Ability Issue Status
Magneto Meteor M Passes through enemies without dealing damage Unfixed
Moon Knight Ultimate Deals double damage to enemies Unfixed

Speaking of Moon Knight, his bugged ultimate has been a hot topic for a while. Many players believe that NetEase's delay in fixing Moon Knight's ultimate suggests that Magneto's issue might also take a while to resolve. I've seen Moon Knight's ultimate wipe out entire teams with double damage, which is just as game-breaking as Magneto's meteor phasing through enemies. It's disheartening to see these issues persist, but there's always hope that the developer will surprise us with a swift fix.

Magneto's Reload Dilemma

This isn't the first time people have discussed one of Magneto's abilities. Many fans, myself included, feel that Magneto shouldn't have to reload in Marvel Rivals. His primary attack, Iron Volley, has a slow rate of fire and deals variable damage based on the position of the player and their target. Some gamers believe that, since the attack is so slow, it would make sense for it to be continuous instead of stopping to reload. I wholeheartedly agree. In the fast-paced world of Marvel Rivals, where heroes like Star-Lord can unleash a barrage of bullets, Magneto's reload feels like an unnecessary handicap.

I've lost count of how many times I've been in a duel, fired my Iron Volley, and then had to wait through a painfully slow reload while my opponent just kept firing. It breaks the flow of combat and makes Magneto feel clunky compared to other Vanguards. If NetEase wants to keep the reload, at least speed it up or make the damage more consistent. But ideally, I'd love to see it become a continuous fire ability, similar to how Doctor Strange's primary works.

Hopes for a Hotfix and Future Balance

Now that the Meteor M bug has been uncovered and shared widely, many fans are hoping NetEase Games will issue a hotfix to correct the issue. Unfortunately, some players believe they may have to wait a while to see any kind of improvement, given the developer's track record with Moon Knight's bugged ultimate. However, there's always the possibility that these issues could be fixed sooner than gamers think. I'm cautiously optimistic. The Spring Festival event, with its Clash of Dancing Lions mode, has been a lot of fun, but bugs like these cast a shadow over the experience. 🎮

I really hope NetEase takes this feedback seriously. Marvel Rivals has so much potential, and with a few tweaks, it could be even better. As a Magneto main, I want to feel confident that when I launch Meteor M, it will actually hit my target. I want to feel that my primary attack is responsive and rewarding. And I want to see the game's balance continue to evolve in a positive direction.

Final Thoughts

In conclusion, the Magneto Meteor M bug is a significant issue that affects gameplay for many players. The community's workarounds and discussions highlight how passionate we are about the game. While we wait for a hotfix, I'll keep practicing my aim and hoping for the best. If you're a Magneto player, I feel your pain. Let's keep our fingers crossed that NetEase listens and delivers the fixes we need. Until then, I'll be dodging and weaving on the front lines, trying to make the most of Magneto's kit—bugs and all. 🤞